Vet Quest
You've inherited a veterinary clinic, the waiting room is already full, and the coffee maker has opinions. Merge supplies into better medicine, work out what each animal actually needs, and get them home happier than they arrived.
Merging, but with a reason
Combine matching supplies and they become better ones — bandages into salves, cushions into something an anxious dog will actually settle on. Each patient needs a specific thing at a specific level, so the grid is a puzzle about what to build rather than a race to clear it.
Lily runs the front desk
Your assistant has been at this clinic longer than you have and is not remotely impressed by your qualifications. She narrates the day, keeps score of your first save on the fridge, and reads a goat headbutting the vending machine on the way out as a five-star review.
Welcome to the daily grind. Ten patients, one coffee maker, zero backup. I believe in us.
— Lily, on an ordinary morning
She is also the one who notices that something about the west side of town doesn't add up. That thread runs through six chapters, and it is hers to pull — I'm not going to spoil where it goes, except to say the coffee maker earns its descaling.
Forty patients, all of them somebody
A husky that eats socks. A poodle who sings. A raccoon with a clipboard and a job at city hall. A persian called Sir Reginald the Third who will be grading your performance. They have owners, the owners have histories, and the histories occasionally matter.
What's in it
Six chapters
A story with a beginning and an end, told between cases rather than parked in a menu you never open.
The clinic stays open
Finish the story and cases keep coming, generated and steadily harder, with permanent upgrades to spend on the place.
Cozy, not pushy
Energy refills for free and a session fits in a coffee break. Nothing here is trying to hurry you into a purchase.
Free
Free to play, with ads and optional purchases. See where the money comes from for the full picture.